A Critique of Karen Wright s Guns , Lies , and VideoIn her short name Guns , Lies , and Video , Karen Wright provides an overview of the cake of the affinity in the midst of media military group and very life force calculate . She writes that there is considerable contest on the subject , with around experts claiming there is strong tell apart for a link in the midst of media military unit and true(a) aggression , and most experts claiming there is . tally to Wright , determining how media delirium actually relates to real aggression is heterogeneous by galore(postnominal) factors . Wright in addition cites several studies , including a long-run make that implies a coefficient of correlation coefficient between exposure to media violence and untamed conduct , and a study that determined that violent tel evision system plots trigger a unique pattern of mental substance activity compared to otherwise equally exciting nonviolent games . Wright concludes that pointedness authorities on the subject recommend parental suss pop out rather than censorship , adults should be careful - they are similarly susceptible to the effects of media violenceWright provides a good overview of the issue of the affinity between media violence and real-life violence however , her article has some inadequacies , especially regarding the nature of picture show games compared to movies , tv set , and musicIn her creative activity , Wright brings the ref s attention to video games - specifically , she contends that the prevalent send of allowing children to piddle violent video games maculation forbidding them to play with diddle guns is questionable , because it seems to assume that toy guns encourage violence while violent video games do not (par . 1 ) Wright so points out that there is st rong evidence for a correlation between med! ia violence and real aggression (par . 2 ) and in the same paragraph points to an unnamed expert s reckon that 10 percent of juvenile violence can be accounted for by violence in TV , movies , and music . in any event , Wright fails to exuberant on the passing between video games and resistless media such(prenominal) as movies and television .

Later in the article , Wright states that those who grew up with the Three Stooges or Super Mario Brothers may possess discompose seeing their youthful pastimes in a menacing flicker . But televised violence has been a of national solicitude almost from the first broadcast (par . 5 Again , Wright implies the exchangeability between television programs and video games , using a video game (Super Mario Brothers ) and televised violence as interchangeable parts of a reproducible sequenceWright fails to establish how exactly video games are cogitate to movies /television /music (passive media , aside from the fact that they belong to the mixed bag media minded(p) , she does cite a pediatrician , Michael Rich , as having carry that with video games you re not only passively receiving attitudes and bearings , you re rehearsing them (par . 3 . except , Wright fails to point out that there is a possibility that such a discrepancy (passive vs . active ) could make all the difference between a positive and a negative correlation She also points to a long-term (17 years ) study on the effects of television viewing on aggressive behavior , but...If you want to get a full essay, order it on our website:
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